Glyph was a tabletop game that resulted from my participation in the Pittsburgh’s chapter of the International Game Developers Association’s Annual Board Game Jam. I was part of a five person team, two students programming background and three students with an art background, who prototyped and iterated a four-player stone placing puzzle game where players try to maximize points by filling personal shapes, that represent different language characters, with colored stones that are worth more to them based on a randomly assigned color value sheet.